Progress on my upcoming video game is going steady! While I'm still distracted by college, work, and friend's a lot of the time, I'm happy with the speed I'm getting things done, those things considered.
For those curious, here's a list of everything I've completed and what still needs to be done.
Completed:
-Level design (I've drawn out detailed maps of each level)
-Enemy design
-Boss design
-Player sprites
-Platforming engine
-Handful of obstacles
-Most enemy sprites
-Some H-animations
-About half of the enemy AI's
To do:
-Few enemy sprites (~3 days)
-Rest of the H-animations (~1 week)
-Program other half of the AI's (~1 week)
-Draw/program a few more obstacles (~1 week)
-Draw level tilesets (~1 week)
-Add sound effects (Dunno how long this'll take)
-Draw/program boss fights (~1 week)
-Program/balance leveling system (Depends how easily I can balance everything)
-Actually build levels (Time consuming, but not hard... Maybe 2 weeks?)
-Menu/save system (~1 day)
-H-gallery images (~10 days)
More exciting news! If this game is commercially successful then i plan to move out of my parent's place and into an apartment with a friend and start working full-time as a bum/video game developer. I don't think I'm setting too crazy of a goal for this game, so hopefully I get as many sales as I'm hoping for.
I plan to start releasing more actual stuff from the game as development continues (and things start to look prettier), but here's a little something for y'all to gander at. It's a sprite for the Giant Spider enemy, which I think looks especially kickass when it moves around :P
Cyberdevil
Sounds good! What does the title mean btw?
Kajio
Nagai means "long" and Yamiji means "dark road"
The setting of the game is Lovecraftian, so it fits well I think :P